85 hull, 8% faster, a smaller target.
The Shipwright
Build the ship you fly.
Forty parts across four slots: balloon, engines, fins and gondola. Mix them into thousands of airships, paint them, wear them in, and take them straight into a match. The balloon sets your class; the rest is yours.
How it works
Four slots. Ten parts each.

- Balloon sets your class, your hull and your size.
- Engines decide how you fly, and how you boost: nozzles flame, propellers and paddle wheels spin up.
- Fins carry your tail outline, and propeller ships boost out of them.
- Gondola hangs below, with your crew and your gun deck.
- See it live. Spin it on the dock, check it from the match camera, test the boost and fire a volley before you sail.
Classes
The balloon is the class.
Engines, fins and gondolas each lean your ship toward a style, like acceleration over top speed or turning over drifting. Those numbers are still being tuned in testing.
100 hull at normal speed. The all-rounder.
120 hull, 6% slower, a big presence.
The catalog
Every part in the yard
LightDART
A needle-thin racer. Smallest target in the sky.
LightWASP
Slim and striped, with a hornet's sting of speed.
LightMANTA
Wide and flat like a ray. Light, fast, hard to miss.
MediumSLEEK
The classic armoured envelope. Good at everything.
MediumCOMET
A big round nose tapering to a thin tail.
MediumLANTERN
Exposed ribs over glowing panels. Pure old-world charm.
MediumTWIN
Two hulls and a bridge deck. Boosts out of both tails.
HeavyBULWARK
Thick brass bands and a blunt, reinforced nose.
HeavyIRONCLAD
Overlapping armour plates and a ram nose.
HeavyWHALE
Enormous, round and very hard to sink.
WorkhorsePROPELLER
A ringed propeller that spins up as you go.
RacerJET
A sleek nozzle with a hot cyan exhaust.
BoosterTURBINE
A fat drum with a glowing fan.
ClimberTWIN PROP
Two propellers on one shaft, spinning opposite ways.
KickerROCKET
Three nozzles. Loud, bright, fast.
SteadyPADDLE WHEEL
A brass paddle wheel, straight off a riverboat.
NimbleDUCTED FAN
A many-bladed fan inside a copper ring.
ChargerCRYSTAL CORE
A glowing crystal in a brass cage. No flame, all hum.
ToughSTEAM BOILER
A riveted boiler with a smokestack and twin props.
SprinterRAMJET
A long tube with an intake spike and a wide nozzle.
AgileSWEPT
Four swept copper fins in an X.
DrifterSHARK
One tall dorsal, two wide stabilisers.
SteadyRING SHROUD
Fins inside a brass shroud. Boosts out of the ring.
AnchorBOX KITE
A box kite of copper panels. Boosts out of the tube.
CarverBAT WING
Scalloped wings on gunmetal ribs.
GliderFEATHER
A fan of copper feathers, like a bird's tail.
LancerTRIDENT
Three long blades. Very sharp.
CruiserSAIL
Canvas sails on brass masts.
BalancedTWIN TAIL
Two rudders on a wide stabiliser.
SlingshotFLUKE
A curved whale tail.
Quick deckCUTTER
A slim boat hull with a row of cyan windows.
Armored deckFORTRESS
Armoured, wide, with a raised command deck.
BroadsideGALLEON
A tiny pirate galleon with cannon ports.
HomelyCABIN
A cozy timber cabin with a little chimney.
SpotterBUBBLE
A glass cockpit in a brass frame.
HaulerBARGE
An open deck stacked with cargo crates.
StreamlinedBLADE
A narrow armoured keel.
Long gunTURRET
A round turret with twin brass cannons.
LookoutLANTERN DECK
An open deck strung with glowing lanterns.
FlagshipROYAL
Gilded scrollwork and tall windows.
Looks
Paint it. Wear it in.


Fair play
Style you earn, never power you buy.
Sidegrades
Every part trades one strength for another. No part is simply better.
Earned in play
Every handling style can be unlocked by playing. Seasons and events add new looks.
Same rules for everyone
Your hitbox comes from your balloon class, so fancy fins never hide a ship.
Keep reading