Steer
Touch and drag anywhere on the left side of the screen. Let go to slow down.
How to play
Everything a new captain needs: the controls, how a match runs, where Renown comes from, and how to still be flying when the storm closes. Five minutes here saves you a lot of sinking.
Controls
Built for landscape iPhone and iPad. There's no fire button to mash: Sky Armada Royale is about where you put your ship.
Touch and drag anywhere on the left side of the screen. Let go to slow down.
Hold DRIFT and your stern swings out. A long slide charges your storm vanes; let go to BOOST.
Your cannons are on your sides. Turn a side toward an enemy and it fires on its own.
Before any volley lands, its lane is drawn on the sea: green for yours, red for theirs. Slide out of the red.
The match
Until the Final Squall, getting sunk isn't the end: you relaunch a few seconds later. What you lose is whatever Renown you were carrying.
Eight captains launch. Grab crates, sink raiders, hold relays and chase the treasure balloon for Renown.
The two captains with the least banked Renown are cast out. Eight become six.
The light turns. The Dusk Herald starts talking, and she isn't on your side.
Duskbound raiders hunt everyone. Sinking one is worth Renown and patches your hull.
Only the top three by banked Renown go on.
Three captains, a shrinking storm wall, no relaunches. Last ship afloat wins.

Renown
New Renown shows as CARRYING on your panel, in orange. It doesn't count yet.
| Source | Renown | Notes |
|---|---|---|
| Glowing crate | +5 | Also upgrades Guns, Reload, Speed or Hull for this match (up to 9 levels each). |
| Raider | +15 to +20 | Raiders patrol everywhere and shoot back. |
| Rival captain | +40 | Plus everything they were carrying, which spills as a chest anyone can grab. |
| Dark relay | Pays while you hold it | Stay inside the violet ring. It pays whoever is inside, so expect company. |
| Treasure balloon | +80 | Plus three upgrades. It's fast: boost to catch it. |
| Duskbound raider | +30 | Night only. Each one also patches 25 hull. |
| Events | Varies | Supply drops, the galleon boss, Gold Rain, Port Rush and more. See Events. |
Banking

The Reckoning
At 1:50 the two lowest banked captains are cast out. A red line on the standings shows the cut.
At 3:20 only the top three go on. Banking late is a gamble; banking early is a target on your back.
The storm wall closes in all match long. Outside it, your hull burns.
No relaunches, no banking, one ring of storm. Win, and the match goes into your Top 10.
Combat

Duos
Progress
Offline and online each keep their own rank. Nothing you can buy makes your ship stronger.
Every match pays XP. Every rank unlocks something: hulls, paints, emblems, trails, titles.
Matches pay Marks. Spend them in the Locker on cosmetics. Marks are earned, never sold.
Three daily and three weekly challenges, like "Catch the treasure balloon" or "Win without sinking".
Pull off something rare and wear it: "Untouchable", "Bank Heist" and more.
Fly a class long enough and it rewards you with a mastery paint and look.
Online solo matches move your Storm Points: Bronze, Silver, Gold, Platinum, Storm.
Captain's tips
Keep reading