Coming soon to iPhone and iPad

Sky ArmadaROYALE

Eight airship captains. One closing storm. Build your ship, drift into broadsides, grab weapons, and bank your Renown before the Reckoning. Last ship afloat wins.

8captains a match
40ship parts
6weapons to grab
50tiers in the Squall Pass

Every match, total chaos

Eight ships. No two alike. Nobody's friends.

Every rival flies a ship built from their own parts and paint. Then the galleon breaks out of a storm cloud, the gold starts raining, and somebody's carrying 300 Renown home.

A furious fight over an island harbor, with rivals in wild custom airships.
A brawl over a relay island
Two custom airships trading broadsides.
Broadside duel
The galleon boss exploding under fire.
The galleon, enraged
Gold Rain falling over a crowd of airships.
Gold Rain
An airship chasing a rival with its boost lane.
The chase

The match

Four minutes. Two Reckonings. One ship left.

Every match is a Squall Run: a race to earn Renown while the storm closes in. What you carry can be taken. What you bank is safe. Read the full guide →

  1. An airship gathering crates near a glowing relay island.
    01

    Gather

    Grab crates for Guns, Reload, Speed and Hull. Sink raiders and rivals, hold dark relays, and chase the treasure balloon for Renown.

  2. An airship banking Renown at a lit beacon island.
    02

    Bank it

    Renown only counts once you bank it at a lit beacon. Get sunk while carrying and it spills across the sky for anyone to take.

  3. The standings during the Final Squall with three captains left.
    03

    Survive the Reckoning

    Twice a match, the lowest banked captains are cast out: eight become six, six become three. At nightfall, Duskbound raiders hunt everyone.

  4. Night falls over the Final Squall as two captains fight inside the storm wall.
    04

    The Final Squall

    Three captains, one shrinking ring of storm, no relaunches. Everything you built this match comes down to one fight.

A crowded fight between custom airships near a lit bank spot.

Combat

Drift into position. Fire from the side.

  • Drift to charge. Slide through a turn to charge your storm vanes, then let go for a burst of speed.
  • Broadsides, both sides. Your guns fire out of the hull, so where you point your ship decides who you hit.
  • Read every shot. Each broadside draws its lane before it fires. Your lanes are green, theirs are red. Dodge, or line one up. Pick how bold the lanes look in Settings.
  • Touch and drag to steer. One thumb flies, the other drifts. Built for landscape iPhone and iPad.

New · The Shipwright

Build the ship you fly.

  • Forty parts, four slots. Balloon, engines, fins and gondola. Thousands of airships.
  • The balloon is your class. Light, medium or heavy: hull, speed and size come from it.
  • Parts that move. Propellers and paddle wheels spin, nozzles flame, and every boost comes out of somewhere that makes sense.
  • Paint it your way. Squad colour by default, then patterns like flames and chevrons, and finishes from polished to battle-worn.
  • Test it on the dock. Spin it, see it from the match camera, fire a volley, then set sail.

See all 40 parts

The Shipwright screen with a light Manta airship, flame pattern and bat-wing fins.

Weapons and power-ups

Grab a crate. Change the fight.

Weapons change the shape of your broadside for a few volleys. Power-ups protect what you carry. Each one looks different on screen, so you always see what's coming. Full arsenal →

Weapon

Grapeshot

A short, wide cone. Brutal up close, useless at range.

Weapon

Long Gun

A long, thin lane. Catch a captain running for a beacon.

Weapon

Chain Shot

Hits slow your target and stall its boost. Then you chase.

Weapon

Fire Shot

Every shell leaves a burning patch that hurts anyone who flies through it.

Weapon

Harpoon

One heavy line. A hit tears loose their Renown and drags it toward you.

Weapon

Mortar

A lobbed shell lands where your target is heading. Get out of the red circle.

Power-up

Stormshield

A bubble that soaks up the next 40 damage.

Power-up

Salvage Magnet

Loose Renown and crates drift straight to you.

Power-up

Strongbox

Get sunk and you only spill half of what you carry.

Chain shot, fire and mortar lanes around an airship.
Every weapon draws its own lane: chain links, flames, rope, mortar rings.
The Lightning Front sweeping across a match, called by the Dusk Herald.

Events

No two matches play the same.

  • The regulars. Supply drops, dark relays, a treasure balloon and a bounty on the leader.
  • A boss. The galleon breaks out of a storm cloud and turns ugly at half hull.
  • Two wild cards a match. Lightning Front, Port Rush or Gold Rain, dealt fresh every time.
  • Two voices. Ren calls the loot. The Dusk Herald calls down the storm.

Every event

Season 1 · Stormbreak

The Squall Pass

  • 50 tiers a season. Every online match earns pass XP. Seasons run about eight weeks.
  • A free track for everyone with emblems, titles, Marks and some Crowns along the way.
  • A premium track with a reward on every tier: storm emblems, trails, flags, banking bursts, victory moments and titles.
  • Finish it and the next one is paid for. The premium track gives back 1,000 Crowns over the season, more than the pass costs.
  • Cosmetic only. Nothing on the pass, or anything else you can buy, makes your ship stronger.
The Squall Pass track with free and premium rewards at tier 17.

Make it yours

Your colours, from the balloon to the last wake.

Rank up, finish daily and weekly challenges, and spend Marks in the Locker. Everything you unlock is something other captains can see.

Ship partsHullsPaintsPatternsFinishesSquad coloursBalloon emblemsTrailsFlagsBanking burstsSink marksVictory momentsQuick flaresTitles
The Locker, where Marks buy paints, titles and emblems.
The Locker: spend the Marks you earn in every match.
The lobby over a live battle, with your captain, rank and today's challenges.
Squall Rank 1 to 50, roles and daily challenges, over a live battle.
A replay with its timeline, captain switcher and record button.

Replays

Watch it again. Share the best bit.

  • Every match is recorded. Your last 10 are kept, and you can save 20 more.
  • Follow any captain. See the fight from the ship that sank you, at half speed or double.
  • Jump to the moments. The timeline marks every sinking, each Reckoning and the Final Squall.
  • Export a clip. Record 30 seconds, a minute or the whole match as a video, then save it or share it.

Play your way

Offline, online, and fair either way.

Offline

Play against bots anywhere, no account needed. Rank, Marks and unlocks all count.

Online

Real captains with a free account (email, Apple or Google). Bots fill empty seats, so you're never stuck waiting.

Fair

Everyone starts every match equal. Upgrades last one match; what you keep is how your ship looks.

Gallery

From the helm

Sky Armada Royale app icon

Take the helm.

Sky Armada Royale for iPhone and iPad.

The App Store listing is on its way. This button will open it as soon as the game is out.

Download on the App Store

Also in the works

Sky Armada Online

A shared sky with harbors, story quests and gear. Same captains, same ships, a bigger world. Playtest captains can still look themselves up in the Armory.